At BlankMediaGames, I spearheaded the development and design of our flagship product Town of Salem. Under my leadership, BlankMediaGames evolved from a small indie studio into a significant player in the gaming industry, expanding our staff from two to over 20. Town of Salem boasts over 20 million registered players and our sequel, Town of Salem 2 reached the top 3 social deduction games on Steam. As of July 2024, my co-founder and I successfully sold the assets/games to another party.
Design Director for RimWorld: Odyssey which on release sold over 250k copies in it's first week with a 86% user rating and over 100k CCU on Steam
Expert in creating and refining core game mechanics, balancing gameplay, and designing engaging, player-focused experiences.
Created and managed timelines for Engineering, Art, Design, and Marketing teams to ensure high standards across different departments while meeting our goals.
Strong leadership and project management skills, with extensive experience guiding design teams from concept to completion proven by shipping 6 games as a leader.
Projects Launched
Registered Players
People Managed
Successful Exit
Trailer for Town of Salem 2
Trailer for Town of Salem 1 - The Coven
Designed the Cauldron system. This system is a daily reward/rention system and monetization rolled into one. A player can add an ingredient to the brew for free every day. After 7 ingredients, they are rewarded with a random reward. Players may purchase upgrades to the cauldron to have it complete faster, give certain rewards, or increase their chances at exclusive legendary items. They can also purchase a potion of speed to instantly complete their Cauldron as many times as they would like.