At BlankMediaGames, I spearheaded the development and design of our flagship product Town of Salem. Under my leadership, BlankMediaGames evolved from a small indie studio into a significant player in the gaming industry, expanding our staff from two to over 20. Town of Salem boasts over 15 million registered players and our sequel, Town of Salem 2 reached the top 3 social deduction games on Steam. As of July 2024, my co-founder and I successfully sold the assets/games to another party.
Expert in creating and refining core game mechanics, balancing gameplay, and designing engaging, player-focused experiences.
Focused on developing intuitive and engaging user experiences through well-crafted UI/UX design.
Strong leadership and project management skills, with extensive experience guiding design teams from concept to completion proven by shipping 5 games as a leader.
Projects Launched
Registered Players
People Managed
Successful Exit
Trailer for Town of Salem 2
Trailer for Town of Salem 1 - The Coven
Designed the Cauldron system. This system is a daily reward/rention system and monetization rolled into one. A player can add an ingredient to the brew for free every day. After 7 ingredients, they are rewarded with a random reward. Players may purchase upgrades to the cauldron to have it complete faster, give certain rewards, or increase their chances at exclusive legendary items. They can also purchase a potion of speed to instantly complete their Cauldron as many times as they would like.